For students · part three
A school life simulation built in Unreal Engine 5, the same engine behind games you already know. You play a struggling student turning things around, and every skill your character builds, you build too.
What you do: play in short sessions, at school or at home, over a few weeks.
The trailer
The story
Pebble Academy is a school life simulation. You play a student whose parents send them to a new school as a last resort: deadlines slipping, focus wandering, friendships hard work. Then, with Veyra beside you, you turn it around.
Here's the trick of it: every skill your character builds, you build too. The planning, the focus, the memory, the confidence. It's your save file, in more ways than one.
How the game works
Your in-game phone holds everything: homework from your teachers with real deadlines, invitations from friends, and your planner. Accept an invite that clashes with your History deadline and the planner shows you the crunch. Plan well and you keep your promises. Plan badly and you let someone down, or end up in detention.
Before every task you size it up: how long will it take, how hard will it be, which strategies will you use? Then you do it, like running a chemistry procedure with the right safety kit. Afterwards you see your result, your time against your estimate, and which strategies actually paid off. That loop has a name, metacognition, and it's the most useful skill school never taught.
Classmates have their own lives and their own problems. Talk with them, help them through what they're going through, and the bond between you grows. Say the wrong thing and you'll see how it lands. Choosing your words is a skill too.
Part-time jobs, the café, the shops, time with friends in the dorm. It all competes for the same week, exactly like a real one. What you do with your hours is the game.
There's a playable pre-alpha demo as well as the trailer. Schools can ask us for it.
Your guide
Veyra checks in as you play, and you choose how to reply. It notices what you did well, names it, and never rushes you. Stuck? It helps you find a way through, without doing it for you.
The challenges adjust to you as you go, so it stays doable and never gets boring. The skills you train are the ones your report flagged, so it's your game, not a worksheet with graphics.

The world



Who makes it
If training your brain feels like homework, it doesn't get done. That's why engagement isn't decoration for us. It's the whole plan: a game you'd choose to play gets played, and skills only grow with practice.
So Pebble Academy is built by a proper games team, working side by side with the scientists. They're just below.
Unreal Engine developers, a character artist and UI artists. They build the world, the fox and everything you touch, to the standard of games you'd actually choose.
Psychologists and researchers with roots at King's College London and Imperial College London, plus NHS clinical advisers. They make sure every challenge trains something real.
The team









The serious bit
The technology that adapts the game to you is patent-protected and was developed with UK government innovation funding, through Innovate UK and UKRI. Our training programmes are accredited by the British Accreditation Council, we build with research partners at Imperial College London, and Veyra is already used in UK schools. Short version: the fun is deliberate, and so is the science. The full story →
Your teacher or SENCO has the details, and the FAQ covers the rest. See you in the game.